BrickByte for iPhone

Aim. Bounce.
Break through.

A pure arcade brick-breaker. Drag the line, launch the ball, and crack your way through 10,000 levels of orange arcade brick - no ads, no accounts, and not a single feature that needs the internet.

BrickByte gameplay on iPhone: the volleyball ball blazing toward a wall of orange bricks

0110,000 levelsA deterministic campaign of unique formations that keeps evolving.

02Fully offlineNothing in the game needs the internet. Progress lives on your device.

03No ads, no accountsJust the wall, the ball, and the line. Pause is the only control.

Real gameplay, straight from the iPhone.

Aim.
Bounce.

BrickByte gameplay on iPhone: the volleyball ball blazing toward a wall of orange bricks

Read
the wind.

BrickByte wind level on iPhone: blue wind currents bending across the board as the ivory ball curves under orange and steel bricks

10,000
levels.

BrickByte level select on iPhone: a grid of numbered levels, each previewing its own orange brick formation

Small game. Serious physics.

01

10,000 levels

A deterministic campaign of unique formations - hearts, crowns, tunnels, ricochet chambers - that keeps evolving for hundreds of levels.

02

Five brick types

Orange bricks crack in stages, blue bricks split your ball, yellow bricks explode in chains, steel takes three times the hits, and diamond bricks pay out.

03

A real ball shop

Spend earned diamonds on 32 ball designs, each with its own physics personality - weight, bounce, speed, paddle feel, launch, and wind response. Plus ten dark gameplay backgrounds.

04

Offline and private

No accounts, no ads, no tracking. Progress, diamonds, and settings live on your device and nowhere else.

05

Minimal play screen

Pause is the only control on screen. No HUD, no popups - just the wall, the ball, and the line.

06

Feel in every hit

Visible brick damage, restrained haptics, elastic multi-ball collisions, and a low-latency arcade sound set.

Direct line

Questions about BrickByte?

Bug reports, feedback, or ideas go straight to the developer. See the support page for common answers.